Must be constructed on hydrocarbon deposits. Tech 2-3 Hydrocarbon Power Plant, generates Energy. Upgradable Hydrocarbon Power Plant to tech level 2 and 3. Model from the stock SCFA, scripts by Beghins. Here a list of features and screens aboout any single unit added (at the moment this list only explains the UEF faction): Only registered users can see links on this board!
Supreme Commander Forged Alliance Complex 1.1 Windows ModDB link: Only registered users can see links on this board!įA Communty maps, a selection of the best maps made by the Supreme Commander community. Sorian AI Pack, a very well done artificial intelligence done by Sorian. Home page: Only registered users can see links on this board!Ĭommunity link: Only registered users can see links on this board! SCFA Complex also uses the explosion/FX system of the 4th Dimension mod.
May be some credits are missing so, anyone feel free to write on this thread to claim credits or edit/update anything.Ĥth Dimension, a very good mod done by the 4th Dimension Team.
Mods haven't been changed, only few fixing have been done in order to produce an high quality product in gameplay and linearity.Īt the SCFA community the owners of respective mods don't use to share their works/mods, so, SCFA Complex will be only available for the members of this community, it's forbidden to advertise it outside of here, it's also forbidden to upload it on any public server.īy my self, I will not advertise SCFA Complex, I will not public any news or video in any place outside of this community.
SCFA Complex introduces a lot of own units and scripting and also balances the gameplay but, before all, it try to mantain carachteristics and functionality of any single mod/work done by other authors. SCFA Complex is a selection of the best mods done by the Supreme Commander community Only registered users can see links on this board!Ĭomplex aims to merge all those works in a complete and playable whole pack. You can download it at the bottom of this page, read with the maximum attention the following words: Waiting for the release of Supreme Commander 2, here's the release of Supreme Commander Forged Alliance Complex 1.1 by Beghins Post subject: Supreme Commander Forged Alliance Complex 1.1 One more note, if you have a 32-bit OS and use the /3GB enabler, it makes some source games unstable (esp HL2 EP1).General - Supreme Commander Forged Alliance Complex 1.1
TBH a 500 unit limit should be enough for any sort of game, you just (destroy and) replace your T1 stuff with T2 and then your T2 stuff with T3.
I would definitely try Duncanes AI fix and make sure you have vista SP1, but apart from that there's nothing you can do really (except switch to XP 32 bit and then do the MadBoris fix) apart from play smaller maps, less AI and smaller unit limits. I've had this happen with just 2 AI on an 80*80 so god knows how bad it would be with 7-8 AIs. An hour long game would actually take 5-6 hrs to play, everything would be moving in slow motion and build times would be 5-6x normal, even on a quad core. I'm not talking about framerates but simulation speed. TBH though there's no point playing 80*80, 8 AI, 1000 unit limit anyway since even if it didn't crash it would unplayable. You might also like to consider using Duncanes FA stock AI fix which fixes some memory leaks with the AI, stops the sim-speed slowing down so much, and makes them play more intelligently (warning: the AI is also harder) -Īfter reading the last few pages of that thread it seems like there's issues with FA crashing in Vista on big maps with lots of AI which aren't fixed by the MadBoris tweak. Of course another way to avoid the crashes is stick to 500 unit limit, 20*20 or smaller maps and one or two AIs maximum. Still surprised you're hitting the problem 30 mins into a game - you must have tons of AI and be using a big map. MadBoris knows his stuff, he wrote the SupCom Core Optimizer and other SupCom/FA tools.
He gives full instructions there for both 32 and 64 bit Vista, and he also links to a Microsoft Vista hotfix that helps with the problem. The instructions I posted above were actually XP only, I've only ever used this under XP and didn't realize the procedure was different under Vista. To be honest you should read MadBoris' post and the instructions that come with the download, since it explains it much better than I can. Application address space isn't the same thing as either memory or swap file.